![]() ![]() What is unique about this game is that while it may be categorized as an exploration/adventure game it challenges the usual conventions and narratives we see in mainstream games. One of the modes is called the “adventure line” with the yellow line you may follow comicly going in impossible places like up a wall or along a ceiling. Here is an example of one of the possible endings called “Escape”:Īnother interesting feature of this game is that it remembers what choices you made before it, so as your first pass through the game will generate a particular ending, each attempt presents the office and the rooms in a slightly different manner. There are apparently over fifteen possible endings. The map or layout itself is rather “maze” like but as you go through the rooms with a very confusing building layout.Īs you proceed you begin to quickly see that the choices you take influence what happens. The narration recognizes you aren’t following directions and will chastise or critique “Stanley” for not following rules. The narration also covers Stanley’s inner monologue, his thoughts, his fears. perhaps to go straight or take another open door. For example the narrator will tell you “Stanley took the first open door to the left”, but as a player you can ingore that and make another choice i.e. He presents you with choices…but you don’t have to follow his directions. The entire game is narrated with a voice over as you walk through the rooms. You are “Stanley” walking through the hallways. Progressing through the entire video demonstrates the first narrative and “story line” you an take. Mechanics-wise it is entirely first person. The first two minutes gives you a sense of the introduction. ![]()
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